Because RTK is mainly war torn period, the realism features are mainly from related to military and troops. I am not going into the “collect them all” or “add a friend” feature (aka relationship), levelling up your skills and slots for jobs.
So here are some other features which I feel that Koei has incorporated to make the game relative to history/story.
Or at least after I translated it, I hope you may have a better appreciation of KOEI’s war experience for the players.
I may be wrong.
1. HISTORICAL Setting - Automated Storyline
One of the features that
I love in Romance of the Three Kingdoms 13 (RTK13) is the historical storyline
that you can play in. I recommend new players to play at least once as it gives
them a quick overview and summary of the important events that happened during these
turbulent times.
In
the past RTK series, the storyline stopped around the next scenario. Meaning if
you started the Dong Zhuo Coalition scenario, the automated storyline normally
ends after Lu Bu kills Dong Zhuo and either Liu Bei takes Xuzhou or Lu Bu at
Xiao Pei.
This
time the automated storyline can stretch all the way from Dong Zhuo Coalition
to the 3 visits to the Sleeping Dragon, Battle of Chi Bi and if let alone, the
conquering of 4 southern region of Jingzhou by Zhao Yun. Unfortunately by then
I couldn't let Liu Bei get any stronger and decided to attack him thus ending
the flow.
2. TROOP REPLENISHMENT - No more recruitment orders
Gameplay
No longer can players recruit soldiers using
orders. They have to depend on their prosperity, fealty and population of the
city to provide those troops every season (3 months). That can range from 200 –
2000+ depending on the city.
Realism
If a city is being war torn over and over again, naturally the troop replenishment drops drastically. Thus even if you conquer it, you cannot immediately train another huge army to attack the next.
If a city is being war torn over and over again, naturally the troop replenishment drops drastically. Thus even if you conquer it, you cannot immediately train another huge army to attack the next.
Cities like Yongchang will never hit 1000
because it is a “small” city. Loyang and Xuchang normally has 2000+ because
they are a large city. So even if you
max out a small city, you will still have trouble with the troop replenishment.
3. Troop Management - “Surrender
“of enemy troops
Gameplay
If you conquer a city that has remaining 50,000
troops, you will get all of them. The
enemy troops do not disappear or flee where in other RTK games you will need to
recruit new troops again.
Realism
In the game, before the Battle of Chi Bi, Cao Cao boasted to Sun Quan, when he
was asking Sun Quan for surrender, that he had 1 million troops (800,000 in Wikipedia)
at his disposal.
How did Cao Cao have1 million troops? After Cao Cao defeated the Yuan brothers, he absorbed Yuan’s troops into his army just like how he did for the Qingzhou army.
How did Cao Cao have1 million troops? After Cao Cao defeated the Yuan brothers, he absorbed Yuan’s troops into his army just like how he did for the Qingzhou army.
So in the game, when Cao Cao steamroll the
north, all these remaining troops went under his banner and this is a correct
depiction towards the story.
4. DEPLOY - Deploying
of Troops and Officers
It seems KOEI wants the players to spread out
their officers across the cities. And they have implemented some features like
having a new Minister perk and limiting the number of slots for jobs.
This continues into deployment of troop. If you
put 10 top officers in the frontline city, the maximum they can deploy is
10,000 each due to the troop limit of 100,000 per city.
If you were to spread them out, your troops now
can march from your cities and gather at a place to attack the enemy. This is
the same for the enemy too where they can launch their troops from multiple
cities as reinforcements for a city you are attacking.
Realism
So what’s the benefit of leaving Guan Yu at
Xiang Yang? By appointing him as a viceroy, you can use his Minister perk and
Guan Yu can also appoint new Ministers with new perks (if any) for his
district.
If you are Liu Bei at Yizhou, you can march all
of Yizhou to hit Han Zhong or Chang An. Each governor is supposed to contribute
their troops and without always “moving” the officers to the frontlines to
deploy them.
5. DISPERSE - Dispersing Troops
Gameplay and Realism
Again this sounds logical that the troops are to
go back to the city which they were deployed from. No more transferring of troops to bolster
your front lines. And of course you need to wait for them to “walk” home before
redeploying them again.
6. MAP - Distance to Cities and Pre Fixed Roads
Gameplay
The distance between cities, other than being
trying to be geographically correct, KOEI intentionally wants the
players/troops to march a certain number of days before reaching the next city.
If you look at the waterways near Wu area,
troops can practically jump across to the shore. Thus KOEI implemented the pre
fixed roads.
Realism
An example which I will use is mid game before
battle of Chi Bi, when Liu Bei resides in Jiangxia. If you notice the closest 3
cities in the map are Xiangyang, Xin Ye and Wan but the distance between
Jiangxia and Xiangyang is very far.
But if you were to send reinforcements it would
take “years” for them to reach. Ok I’m exaggerating. In fact you are not only
attacking one city but 3 cities. Not forgetting that Jiangling is also sending out
reinforcements.
The road to Xiangyang will be disrupted constantly
by Cao Cao troops. Even though you have Guan Yu, Zhang Fei and Zhao Yun in your
army and they destroy the enemy army very quickly, Cao Cao constantly has
reinforcements.
The battle to Xiangyang will take its toll and before
you know it, you’re out of food.
That brings us to the next point.
7. REFORM - Supplying
the Troops
Gameplay
Troops when entering or walking past a friendly
city can either REFORM manually or automatically (from settings). They can
replenish their food supply and SIEGE equipment and boats but they cannot
change the number of troops due to the “home city” feature where they are from.
KOEI limits the food taken by the army to be 150
days. Thus if you are attacking Yue Sui from Yong Chang or Xiangyang from
Jiangxia in the earlier example, you
have to make sure your battle end fast because of your food supply. This is
just a small example.
In the later part of the game, you will face
more difficulties in food supply.
As Liu Shan, when you have a whole force of
200,000 troops gathered from Yizhou, attacking Han Zhong from Zitong, you need
to reallocate your food supplies to Zi Tong. Zi Tong has to be the last food
supply city for your troops before heading out to Yang Ping Guan. Even by
conquering Yang Ping Guan, you need another round of deployment to hold off the
counter attack from Cao Pi as well another strong round of troops to send them
to take Chang An.
Realism (best example)
Without going into details on the 5 Northern
Expeditions by Zhuge Liang against Wei, the above example coincides with the later
part of the history where Shu and Wu didn’t make big strides into Wei territory
and they kinda stuck in their own region.
The deployment of troops combined with food
supply and road distance makes it hard for the players to take Hanzhong
especially with such a weak leader (Liu Shan), you cannot take control of the
battle yourself and cannot use strategies to take the Main Base within the
shortest time.
Conquering a region is fast and easy like Zhao
Yun conquering southern Jing because of the city’s distance in the game. But
attacking from one region to another, Shu to Jing to Wu has their challenges
due to distance and food supply.
Summary
As a RTK fan who have read the fictional story
by Luo Guanzhong, watched both the 1994 and 2010 version and countless Googling
on even lesser-known officers, I sincerely feel more connected to this latest
RTK rather than the rest.
The attacking strategies which I employ to use
to capture bases and cities really prick my mind after failure. Defensively using
30,000 troops to defeat an army 3 times larger than mine with only mid-level
officers against Wu was such a fulfilling experience.
Probably attributed to
poor AI but let’s keep it at it is.
I do hope what I've shared is really what the developers are trying to achieve and at least there is one person in the world appreciating it.
Thanks very informative. What is better PC or PS4?
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Honestly I've not tried PS4 yet so I cannot comment
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